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Provide feedback Unity uses DirectX? So how do they get it to Mac? Dec 17, Posts: Ok this post is just out of interest, I won't really need it for a project or anything. I am fairly certain that Unity uses DirectX for all the graphical stuff we use day in and day out. I'm pretty interested in portability for all of my projects and I want to understand how things work in Unity to be able to use this knowledge for better optimizations and maybe some low-level programming.

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Jul 30, Posts: Taken directly from the wiki: Apr 5, Posts: Unity does neither use nor support mono touch. Dreamora , Jan 2, That's not as awesome as I expected it to be because it means that DirectX 10 and 11 features are far away from getting implemendet - they would have to integrate all new DX10 and DX11 features into OpenGL. But ok it seems like this is the only possible way to go. Thanks for your answers! I don't think you understand how Graphics API work etc.

They are distinct worlds and require own engines under the hood which they have. This is the base to go anywhere cause focusing on OpenGL is no reasonable way of doing any engine on Windows unless you target the high end sector only.


  1. Unity uses DirectX? So how do they get it to Mac?.
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But you are right on the consequence: Just to make sure of this too: Even if Unity used OpenGL on windows it wouldn't change anything, the restrictions and implications are the same ones. But Apple has been working on OpenGL 3 for quite some time now and the hope is that


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